System Design

System design is the process of defining architecture, components, interfaces, and data for a system to satisfy specified requirements. This module covers the principles, patterns, and practices for designing scalable, reliable, and efficient systems.

Introduction to System Design

System design is a critical skill for software engineers, especially those working on large-scale applications. It involves making decisions about architecture, components, interfaces, and data models to meet functional and non-functional requirements.

Why System Design Matters

  • Enables building scalable systems that can handle growth
  • Ensures reliability and fault tolerance
  • Optimizes performance and efficiency
  • Facilitates maintenance and future development
  • Critical for technical interviews at top tech companies

System Design Process

  1. Requirement Clarification: Understand functional and non-functional requirements
  2. System Interface Definition: Define what APIs are expected from the system
  3. Back-of-the-envelope Estimation: Estimate scale, storage, bandwidth needs
  4. Data Model Definition: Define how data will be stored and accessed
  5. High-level Design: Outline the core components and their interactions
  6. Detailed Design: Dive deeper into critical components
  7. Identifying and Resolving Bottlenecks: Address scalability, single points of failure, etc.

Design Principles

Several key principles guide effective system design. Understanding and applying these principles helps create robust, maintainable, and scalable systems.

SOLID Principles

  • S - Single Responsibility: A class should have only one reason to change
  • O - Open/Closed: Software entities should be open for extension but closed for modification
  • L - Liskov Substitution: Objects of a superclass should be replaceable with objects of a subclass without affecting correctness
  • I - Interface Segregation: Many client-specific interfaces are better than one general-purpose interface
  • D - Dependency Inversion: Depend on abstractions, not concretions

CAP Theorem

In a distributed system, you can only guarantee two of the following three properties:

  • Consistency: All nodes see the same data at the same time
  • Availability: Every request receives a response (success or failure)
  • Partition Tolerance: The system continues to operate despite network partitions

Separation of Concerns

Divide a system into distinct sections, each addressing a separate concern. This improves modularity and makes the system easier to understand, develop, and maintain.

Don't Repeat Yourself (DRY)

Every piece of knowledge or logic should have a single, unambiguous representation within a system. Reduces redundancy and makes maintenance easier.

Keep It Simple, Stupid (KISS)

Systems work best when they are kept simple rather than made complex. Simplicity should be a key goal in design, and unnecessary complexity should be avoided.

Scalability

Scalability is the capability of a system to handle a growing amount of work, or its potential to be enlarged to accommodate that growth.

Vertical Scaling (Scaling Up)

Adding more power (CPU, RAM) to an existing machine.

  • Pros: Simple to implement, no distribution complexity
  • Cons: Limited by hardware, single point of failure, expensive

Horizontal Scaling (Scaling Out)

Adding more machines to a system to handle increased load.

  • Pros: Theoretically unlimited, cost-effective, fault-tolerant
  • Cons: Increased complexity, data consistency challenges

Load Balancing

Distributing network traffic across multiple servers to ensure no single server bears too much load.

  • Algorithms: Round Robin, Least Connections, IP Hash, etc.
  • Benefits: Improved responsiveness, availability, and fault tolerance

Database Scaling

Techniques to scale database systems for handling large volumes of data and traffic.

  • Replication: Creating copies of data across multiple machines
  • Sharding: Partitioning data across multiple databases
  • Denormalization: Adding redundant data to reduce join operations
  • NoSQL: Using non-relational databases for specific use cases

Caching

Storing frequently accessed data in memory to reduce database load and improve response times.

  • Types: Application cache, Database cache, CDN, etc.
  • Strategies: Cache-aside, Write-through, Write-behind, etc.
  • Tools: Redis, Memcached, etc.

Case Studies

Analyzing real-world system designs helps understand practical applications of design principles and patterns. Here are some common system design case studies:

1. URL Shortener (like bit.ly)

A service that converts long URLs into shorter, more manageable links.

Key Components:

  • API Gateway for handling requests
  • URL generation service (hash function or counter-based)
  • Database to store URL mappings
  • Redirection service
  • Analytics service (optional)

Challenges:

  • Generating unique, short, non-predictable URLs
  • Handling high read-to-write ratio
  • Ensuring availability and low latency

2. Social Media Feed

A system that generates and delivers personalized content feeds to users.

Key Components:

  • User service for profile management
  • Post service for creating and storing content
  • Feed generation service
  • Notification service
  • Media storage and CDN

Challenges:

  • Real-time feed updates
  • Handling millions of concurrent users
  • Content ranking and personalization
  • Efficient storage and retrieval of media

3. Distributed File Storage

A system for storing, retrieving, and managing files across multiple servers.

Key Components:

  • Client interface (API, web, desktop)
  • Metadata service for file information
  • Storage nodes for actual file data
  • Replication and consistency manager
  • Authentication and authorization service

Challenges:

  • Ensuring data durability and availability
  • Handling large files efficiently
  • Maintaining consistency across replicas
  • Scaling metadata operations

Practice Problems

Test your system design skills with these practice problems. Each problem requires you to design a system that meets specific requirements and constraints.

1. Design a Rate Limiter

Design a system that limits the number of requests a client can send to an API within a time window.

MediumDistributed SystemsAlgorithms

2. Design a Web Crawler

Design a system that can crawl and index billions of web pages efficiently.

MediumDistributed SystemsScalability

3. Design a Distributed Cache

Design a distributed in-memory cache system like Memcached or Redis.

HardDistributed SystemsCaching

4. Design a Notification System

Design a scalable notification system that can send millions of notifications across multiple channels (email, SMS, push).

MediumDistributed SystemsMessaging